#include "colors.inc"

#declare LOOPS = 1.6

background { color Black }

camera
{
	location <sin(clock*2*LOOPS*pi)*(2.0-4*(clock-0.5)*(clock-0.5)), cos(clock*2*LOOPS*pi)*(2.6-4*(clock-0.5)*(clock-0.5)), 0.7>
//	location <2.4, 3, 0.7>
	look_at <0, 0, 0>
}

light_source
{
	<2, -3, -1>
	color Gray50
	shadowless
}

light_source
{
	<-2, 3, 2> //-3*(clock-0.5)>
	color White
}

object {
  julia_fractal {
    <-0.083,0.0,-0.83,-0.025>
	slice <0,0,0,1>,(clock-0.5)*1.95
    quaternion
    sqr
    max_iteration 15
    precision 20
  }
  scale <1,1,1>
  finish { ambient 0.15 }
  pigment { color Yellow } 
//  translate <0,0,0>
}

